Section 3 - Guild Policies

ORGANIZATION AND GOVERNANCE
 
The ranks within the guild are as follows:

• Chieftess
• Chieftain*
• Elder Guardian*
• Elder
• Oathsworn
• Tribal Guardian*
• Tribal Vanguard
• Tribal Kindred
• Brave
* Denotes authenticator-required rank

 
Officer Ranks
 
The Chieftess, Cristalia, is the leader of the guild. She is able to make, break, or change any rule or take any action that she chooses at her sole discretion. It is important for current and potential members to understand that The Tribe is not a democracy - just because Cristalia asks for and listens to people's opinions regularly, and may hold a vote to get an idea of what the guild members want, her decisions are law within the guild, even if no one else agrees.
 
The Chieftess can't play 24/7 and she can't cover all of the responsibilities of the guild when she does play, so the Chieftain role exists to support guild administration. Chieftains may be involved in recruiting decisions, enforcement of guild rules and discipline, resolving conflicts between guild members, organizing guild activities, representing the guild in dealings with other guilds, etc. If the Chieftess is not online / not available, then the online Chieftains will share her authority and responsibilities. The Chieftains also participate in a leadership council that informs and advises Cris regarding guild issues.
 
Players who have demonstrated great loyalty and dedication to the guild and have an interest in leadership activities may be designated as Elders. Elders are responsible for the continual improvement of the guild. Their primary duties are helping guild members get their issues and ideas heard by the right members of the Tribal Council and may also have some specific guild administration tasks delegated to them by the Chieftains.  Elders with authenticators are known as Elder Guardians.

 
Each of the 10 Horde classes will have a Champion designated within the guild. This is not an in-game rank, but rather a job role that may be held by the Chieftess, a Chieftain, or an Elder. The Champion will act as a specialist, maintaining an awareness of what is going on with their class within the meta-game (Blizzard development plans, theorycrafting, talent builds, solo and grouping strategies, etc.) and ensuring that all the other guild members within their class have access to and understand this information. Champions will usually (but not always) have a main character of the class that they represent.
 
Alternate characters of the Elders are noted in the "guild notes" section of the guild roster.
 
Non-officer Ranks
 
Players who have been a member of the guild in good standing for a long time and are great examples of The Tribe's beliefs and principles will be known as Oathsworn. The duties of an Oathsworn will be to embody the core of the guild and go out of their way to conduct themselves in such a way that makes The Tribe and its members proud. Players can only be elevated to Oathworn status by being promoted by the Chieftess at her discretion or by nomination from at least two Chieftains.
 
The Tribal Vanguard are the guild's rank-and-file. The majority of the guild's members will hold this rank. A Tribesman's responsibility is to know and understand this charter and abide by its rules and guidelines.  An authenticated Tribal Vanguard member is known as a Tribal Guardian.

 
Alternate characters of the Oathsworn and Tribal Vanguard are called Tribal Kindred.

 
New players who would like to join the guild may do so if their character meets the minimum level requirement and they have submitted an application that has been approved by the officers.  Once their character joins, they are designated as a "Brave" and are considered on probation for approximately one month. If during this probationary period a Brave violates any of the guild rules or guidelines, treats any players poorly or exhibits a personality or behavior that does not exemplify the Tribe the player's probation may be extended or that member may be removed permanently. If a Brave makes it through their probationary period successfully, then they are automatically promoted to the rank of Tribesman. 
 

AGE AND MATURITY POLICY
 
Generally speaking, The Tribe tries to maintain a mature environment. The average age of our members is approximately 30 years old, and we expect all applicants to be able to behave in an adult manner that's consistent with that average age. In practice, this means that we will strongly favor applications from people aged 18 or older. However, we recognize that some people under 18 can possess the maturity required to be good and productive members of our community. Therefore, we will consider applicants under the age of 18, but those applicants will undergo additional scrutiny when being considered for admission or promotion. Specifically:
 

• Generally, if The Tribe receives a questionable application, we extend an invite and watch the player closely during their Brave (probationary) period. Applicants with questionable applications who are under 18 will have their applications rejected outright.
• Applicants under 18 must be interviewed by an officer in addition to submitting an application.
•  Applicants under 18 who are accepted into the guild will be subject to an extended Brave period (1.5x-2x normal Brave period length).
• If any player, regardless of age, behaves inappropriately - whether through excessive requests/dependence on others for help with game content or money (e.g. always complaining loudly/publicly that they need help or gold in guild chat), unable to relate to others constructively (e.g. always upsetting/getting upset by others due to action or inaction), not contributing to the community positively (e.g. violating the behavioral guidelines established in the Charter), etc. then we will be aggressive about removing those people from the guild. However, players below the age of 18 who conduct themselves inappropriately will get less coaching and fewer chances to change their behavior before they are removed from the guild, since (in our experience) younger players are less likely to process and act on constructive criticism from the officers.
•  Generally The Tribe's officers do not discuss disciplinary matters with anyone but the player receiving the discipline; however, if a player under 18 has parents or other relatives in the guild, then any disciplinary issues with the minor may be discussed with the people who have the RL-relationship with him/her in an attempt to resolve the issue prior to guild removal.
• No applications from players under the age of 15 will be accepted under any circumstance.
• As always, the Chieftess has the right to accept or reject any application for any reason.
 
We believe that this allows The Tribe to extend membership to outstanding, qualified applicants under age 18 while still maintaining the mature, adult atmosphere of the guild.
 
PLEASE NOTE: The Tribe is a guild of adults who make jokes and talk about things as though they were at a casual social function in real-life. Not all the content of guild communications may be suitable for all ages. We accept, reject, promote, and remove members based on how well they fit in with our community, and The Tribe neither makes any attempt to prevent nor accepts any responsibility for members' exposure to age-inappropriate material. The question of whether or not players under 18 should be a member of our community is an issue that we are completely agnostic to, and leave to the discretion of the parents of the player.
 

ALTERNATE CHARACTERS

 
During their Brave status, new members may not have alternate characters added to the guild.
 
Provided they meet the minimum level requirements, all members of Tribal Guardian rank or above may have as many of their alts added to the guild as they wish.
 
PROMOTIONS
 
Elders and Chieftains are appointed by the Chieftess at her sole discretion but are often chosen based on the recommendation of a committee of officers. Members interested in these positions should contact the Chieftess and, if appropriate, participate in an interview with the Chieftess before she makes her final decision. Please note that there is a limit to the number of Champion and Chieftain positions, so there may not be openings for the role a member is interested in. These officer roles are positions of responsibility and not privilege or seniority. Players should not expect an officer rank simply for spending a long period of time in the guild. Officer positions are filled as dictated by guild needs.
 
DEMOTIONS & GUILD REMOVAL
 
Removal from the guild can be performed by the Chieftess for any reason, or can be initiated by a Chieftain with good reason. Before a Chieftain can remove a member for a typical infraction, however, they must be able to demonstrate that guild rules or guidelines within this document were violated even after a warning was provided to the member. Severe violations of the rules or guidelines may result in immediate dismissal with no warning. As with all guild decisions, the Chieftess has the final say and may approve of or veto any action.
 
Other disciplinary actions that may be taken are raid suspensions/bans, demotions, and other actions as deemed appropriate by the Chieftess and the Chieftains. These will be administered on a case by case basis. It is the policy of the Chieftess and the Chieftains not to discuss disciplinary actions publicly, even with other members who may have submitted a complaint.
 
A guild member can also be removed due to inactivity. If a character is inactive for 60 days or more without talking to the Chieftess or a Chieftain beforehand, then they will automatically be removed from the guild and notified by in-game mail explaining the removal. Any player removed from the guild solely for inactivity may be re-invited when they become active again at no penalty. This is not a punishment, but simply an attempt to keep the guild pane manageable and representative of our active pool of players.
 
Players may leave the guild at any time and for any reason. It is considered courteous to let an officer know when you are leaving and why.  Also, every member is subject to a rule we call the “One Chance” rule of re-invitations, described below:
 
• If a member has left the guild only one time, then the officers are allowed to re-invite the member in the future (provided that the member left the guild while in good standing). There is no guarantee that a member will be re-invited if he/she leaves, but leaving politely and respectfully will greatly increase the chances of getting re-invited.  
• If a player has left the guild more than once, then he/she will have used up their “One Chance” and will not get invited back in. The only exception to this rule is if all but one of a player’s removals were due to inactivity.
 
MEMBERSHIPS IN OTHER GUILDS
 
Members of the Tribe are prohibited from having characters in any other Horde guild on the Aggramar-US server (with reasonable exceptions for bank alts). We strongly discourage but do not prohibit members from having characters on the Alliance side or on another server. If you do have characters on the Alliance side of Aggramar-US or in any guild on another server, we encourage you to keep it to yourself – using some variant of the phrase “this is how my other guild does it” on The Tribe forums or in Tribe raids is likely to be grounds for dismissal. If it is determined that you have a character in another Horde guild on our server, the officers reserve the right to discuss and implement any action they deem appropriate. Typically this will be an ultimatum to remove your characters from the other guild(s) or to remove all of your characters from The Tribe. Such action will be determined on a case by case basis.
 
The purpose of this rule is simple. The Tribe wants members that are as committed to the guild as the guild is to its members. Splitting characters across multiple guilds reduces the commitment and contribution of individuals to the Tribe. We want to ensure that membership is not used for an extra raid timer or as a chat room.
 
CHARACTER NAMING POLICY
 
The Tribe is a family-friendly and respectful guild that strives to enhance the game experience for our members as well as the rest of the server. As such, we request that all members carefully consider the names they give their characters. The officers reserve the right to remove any character from the guild with a name that is deemed inappropriate for the atmosphere of our family and/or the image we portray to the server (assuming Blizzard doesn't get to it first). This matter is quite subjective. Some people may create character names without expecting to offend anyone. The decision on what is offensive will be determined by a group discussion of the officers to ensure that it does not come down to one person's individual tastes. If a member has questions or concerns about a specific character name in the guild, feel free to contact any officer.
 
Name evaluations will not be discussed publicly. These discussions are kept private to protect the player. Name evaluations do not impact your status in the guild unless deemed necessary in extreme cases. In most cases the Blizzard naming policy will be relied upon (i.e. names will be reported through the in-game mechanism first before any guild-specific action is taken). Players with names under review will be notified when a final decision has been made.
 
GUILD COMMUNICATIONS
 
The Tribe is a large guild and player community that is only as good as the quality of its ongoing communication. Members should observe the following rules regarding communication:
 
• Always follow the guild's behavioral guidelines (see the “How to Be a Triber” in Section Two of the Charter) when participating in guild chat, voice chat, or on the Blizzard official or Tribe-specific forums.
• Members are expected to create accounts on the Tribe message board (http://forum.longlivethetribe.com/) and actively read the Tribe's public and private forums found there.
• Never use "creative" spellings in guild chat to avoid the profanity filter. People turn it on so they don't have to see profanity if they don't want to.
• Remember that guild and voice chat are shared resources, so excessive spam or monopolization of any channel may result in a mild recommendation to ease off a little bit from a guild officer.
• No Tribe channel should be used to sell or otherwise profit from items in game. Players may have private arrangements or wish to compensate each other for services, but offering items for any gain in Tribe chat channels is prohibited.
• If you have a personality conflict with another guild member, please try to work it out with them privately. If you cannot or do not want to resolve the issue directly, then please contact the Chieftess, a Chieftain, or an Elder to arbitrate.
• If you feel as though a guild member is violating a behavioral guideline or guild rule, then please report them to a guild officer. Screenshots will help substantiate your accusation.
 
TRADING AND TRADESKILLS
 
One of the benefits of being a member of a guild is the ability to pool the resources of a large number of members for the overall benefit of the guild. As such, we have the following common-sense rules regarding trading with fellow guildmates and providing tradeskill support within the guild:
 
• Guild members who are able to create items/enchantments through tradeskills are prohibited from charging or requesting tips from other members of the guild for item/enchantment creation as long as the requestor provides all of the required materials.
• A guild member is never required to give away any tradeskill ingredient, piece of armor, weapon, etc. for free. However, if guild members are going to sell or barter for items with other guild members it is prohibited within guild/voice chat.
• Privately discussing the sale of items is tolerated; announcing, discussing, or negotiating the item's price in guild/voice chat is not. If you want to sell an item, then use of the Auction House is encouraged.
 
Always remember to be generous to your other guild members and remember that the guild's success is more important than your character's cash flow.
 
NON-RAID LOOT GUIDELINES
 
In groups, the looting rules are always left to the discretion of the group leader, but Tribe members are strongly encouraged to use the following "standard" loot rules for the groups they lead:
• Use "group loot" for Tribe-only groups
• Use "group loot" or "master looter" for mixed-guild or pickup groups
• Select "need" from the rolling interface on all items if the item is a true upgrade for your main spec
• Select "greed" or “disenchant” from the rolling interface on all items that are not an upgrade or would be used for an alternate spec or character
 
During looting, you only "need" an item if it is an upgrade to the piece of equipment that you normally use in that item's slot (preferably you will equip such an item immediately or immediately after it’s been gemmed/enchanted). If you plan to use the item for an alternate set of equipment (e.g. a set for your secondary spec, a PvP set, etc.), give the item to a character that is not present for the drop, disenchant the item, or sell the item, then your interest in the item is "greed" or “disenchant” and you are obligated to represent your interest as such. Misrepresenting your interest in an item as "need" when it is actually "greed" is grounds for dismissal from the guild.


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