Section 5, part 2 - Raiding Rules of Engagement

While the Tribe is not considered a hardcore raiding guild, we still do raid quite frequently and certain standards apply when a player decides that they are going to raid in this guild. These aren't rules put into place to simply punish people but rather to ensure respect for fellow guildmates/raid partners. These rules and guidelines are for the betterment of our raids and ultimately the betterment of our guild.
Glossary of Terms
A quick reference of the terms/concepts that all Tribe raiders should be familiar with:
First pull / Start time: The time that the raid first enters combat.
Muster: The 30 minute period before first pull when raid invites are sent and all raiders are expected to be online and getting prepped.
Buff time: The 10 minute period before first pull where all raiders are supposed to be in the raid group and physically at the instance, able to receive group buffs and receive opening instructions from the raid leader.
Soft stop: A raid’s soft stop time indicates that no new bosses will be pulled after that time. For example, if a raid wipes at 10:50pm and the raid’s soft stop is 11pm, then the raid leader may determine that the raid cannot get set up to attempt the encounter again before 11pm and declare the raid over. On the other hand, the raid leader in that example may put the question of one more encounter to a vote.
Hard stop: A raid’s hard stop time is the time that the raid group will be disbanded, without exception. Not all raids have a hard stop time.
Raid Leader: The raid leader is the single point of authority for the raid. If the raid leader gives the raid an instruction, the raid is expected to follow those instructions to the best of their ability. The Chieftess and a few selected officers typically act as raid leaders for most Tribe-sponsored raids. Alternate strategies, etc. are to be offered to the raid leader via /w (or even better, after the raid), not in /raid or via Teamspeak where it could either confuse or undermine the strategy of record.
Role Leader: Particularly in 25-man raids, there may be role leaders acting in an assistant raid leader capacity, providing instructions to the raiders in a specific role (tank leader, healing leader, DPS leader). Class champions frequently but not always act as role leaders.
Teamspeak (TS): The Tribe has a Teamspeak server that is used for voice communications during all raids. Joining the Teamspeak server to listen to raid leader instructions is a requirement; having a microphone and/or speaking via Teamspeak is optional.
Raid Discipline: If there is a request for raid discipline during a raid, this means that there is to be no talking on Teamspeak other than by the Raid and Role leaders, unless to answer a question/perform a job given by the raid/role leaders. It also means no chatter in /raid chat unless it pertains to the raid and no goofing around/emotes/etc. Raid discipline is generally used in raids where The Tribe is facing bleeding-edge, unfarmed content – we like to joke around a lot during raids when we can, so we try not to use raid discipline except when concentration and focus is absolutely necessary.
Tribe-Sponsored Raids: These are the guild’s “official” raids, with signup sheets posted by the officers and run by the officers each week in accordance with all of the rules set forth in these rules of engagement. Tribe sponsored raids occur on 2-3 nights per raid lockout period. For more information, see the “Raid Classifications” subsection below.
TPUG Raids: Tribe Pick-Up Group Raids, or TPUG Raids for short, are unofficial raids that are not on the official raid calendar but are pulled together by Tribe members for other Tribe members. Typically these are posted in the Tribe forums and are a supplement to the official sponsored weekly raids. For more information, see the “Raid Classifications” subsection below.
Raid Classifications
The Tribe classifies raids in three stages:
1. Progression or Unfarmed: The most difficult raid instances being attempted by The Tribe that are not yet on “farm” status are considered progression or unfarmed raids. Only Tribe officers may schedule raids for progression/unfarmed raids, and all Tribe members are expected to keep their timers for these raids open so that they can attend Tribe official raids on these instances as needed.
2. Scheduled Farmed: A raid is considered to be on “farm” status when each boss in the dungeon has been defeated at least 3 consecutive times without glitch or fluke (optional bosses are not included). Farmed content is still on the official raid calendar in order to help raiders who are behind the curve gain additional experience/loot/raid ranks, and thus only officers may schedule raids for farmed content.
3. Unscheduled Farmed or TPUG: A raid qualifies for TPUG status when it has been on farm status and is subsequently taken off of the official raid schedule to make more room for unfarmed and newer farmed content. Any dungeon on TPUG status can be scheduled on off days by regular membership as long as it does not interfere or overlap schedules with any official Tribe-sponsored runs.
The timing of progression into unfarmed content is determined by the number of raiders who are geared and are ready for the next tier of content. Progression is NOT determined by the previous dungeon reaching farm status. In most cases, dungeons must be farmed for a period of time before the next tier of content can be attempted.
Raiding Etiquette
When you sign up for a raid, you are making a commitment to 24 (or 9) other people that you will be logged on and ready to go at the designated time for invites. This does not mean simply logging your character 5 minutes before a raid starts and standing around requesting a summons. Many people rush home from work, put the little ones to bed early, and do other things of similar nature in order to raid. Please respect your fellow raiders by being on time, logging onto Teamspeak before the raid, and getting yourself and your character prepared to raid for the set time.
This list includes but is not limited to:
• Having plenty of consumables (Potions, Elixirs, Buff food, Food, Water, any reagents that your class uses, etc.)
• Being on-line on the correct character at the time of muster
• Being at the correct instance in time for buffs
• Not spamming chat for a summon
• Reading up on the instance if you aren’t familiar with it
• Gearing your character with necessary equipment, gems, enchantments, glyphs, etc.
Raid Infractions
In order to keep Tribe raids running smoothly, it is sometimes necessary to remove players from raids. The various “raid fouls” enforced by The Tribe are:
• Players will receive a raid suspension for future raid timer(s) if not on-time for buffs (i.e. not in the instance 10mins before first pull). The suspension will be waived if the player has a legitimate excuse (see below) AND informs a raid member of the planned tardiness at least 60 minutes prior to first pull.
Note that requesting a summon less than 10 minutes before first pull counts as not being on-time and will carry the same disciplinary action.
• Players will receive a raid suspension for future raid timer(s) if they fail to attend a raid that they signed up for. The suspension will be waived if the player has a legitimate excuse (see below) and notifies an Officer of the excuse with 24 hours of the missed raid.
• Players will receive a raid suspension for future raid timer(s) if they leave before the scheduled stop time for a raid due to a "predictable reason" (e.g. leaving early due to house on fire = OK, leaving early because you're tired, have homework, favorite show is on TV, etc. = bad)
• Players will be removed from the raid and will receive a raid suspension for future raid timer(s) if they are more than 10 minutes late for first pull. The player will still be removed from the raid, but the suspension will be waived if the player has a legitimate excuse.
• Players will be removed from the raid and will receive a raid suspension for future raid timer(s) if they have an unannounced AFK of 5 minutes or more. This is disrespectful of your fellow raiders and it only takes 2 seconds to type /ra AFK or /afk. The player will still be removed from the raid, but the suspension will be waived if the player has a legitimate excuse.
• Players will be removed from the raid and will receive a raid suspension for future raid timer(s) if they have 2 or more unannounced AFKs of any duration in a given raid. The player will still be removed from the raid, but the suspension will be waived if the player has a legitimate excuse.
• Players will be removed from the raid and will receive a raid suspension for future raid timer(s) if they have more than 5 announced AFKs. It is unfair to put an entire raid on hold repeatedly. The player will still be removed from the raid, but the suspension will be waived if the player has a legitimate excuse.
• Players will be removed from the raid (but not receive a raid suspension) if they disconnect for 10 mins or more due to technical difficulties.
• Players will be removed from the raid (but not receive a raid suspension) if they disconnect 5 or more times due to technical difficulties during a single raid.
Disciplinary action will escalate with each offense. The first offense will result in a warning. The second offense will result in a suspension of 2 raid lockout periods. The third offense will result in a suspension of 3 raid lockout periods. The fourth offense will result in a suspension of 4 raid lockout periods. After 5 offenses, a player will be permanently banned from raiding.
Legitimate excuses for being late include (but are not limited to):
• Work related delays
• Family related delays (including pets)
• Car trouble
• Computer/network problems (a pattern of regular problems will be noted and could lead to becoming an illegitimate excuse)
• Needing to assist a friend or family member with an unplanned situation
• Minor medical emergencies (we will assume that major medical emergencies will cause you to miss a raid, not just be late)
Illegitimate excuses for being late include (but are not limited to):
• Oversleeping
• Forgetting about the raid
• Social functions that run later than expected
Legitimate excuses for a no-show include, but are not limited to:
• Major emergencies of any kind (medical, life safety, etc.)
• Unexpected family commitments
• Unexpected work commitments
• Computer/network problems
Illegitimate excuses for a no-show include, but are not limited to:
• Oversleeping
• Forgetting about the raid
• Deciding to do something else on the same night as a raid
Should the officers become aware that a player has provided false information or reasons for being late or missing a raid, disciplinary action will be taken up to and including potential guild removal.
A player who knows ahead of time that they will be late and/or miss a raid that they signed up for should choose one or more of the following options that are available to notify the raid, preferably at least 30 minutes before muster (60 minutes before first pull).
• Post in the forums, preferably in the raid thread you will be late for/miss
• Contact the raid leader directly either in-game or by PM on the website
• Contact any member of the raid and have them relay a message to the raid leader
• Contact any member of the guild that can relay a message to the raid leader - it is up to the person who will be late/miss to ensure their messenger completes the task.
Because The Tribe goes through a great deal of effort to ensure the right players are present at a raid, we do not use an external loot system like DKP or EPGP – we simply use the in-game loot rolling system, asking people to roll “need” on items that are upgrades for the character/spec that they are using in the raid at the time of the drop and to pass on loot that is not an upgrade for the character/spec they are using in the raid at the time of the drop.
Despite keeping the loot system simple, The Tribe has several common sense, “don’t be a jerk” guidelines about loot. Raid leaders/officers may or may not intervene if you violate the following guidelines, but in every case will strongly suggest that you comply with them:
• If a BoE epic drops that is not an upgrade for any Main Character/Spec in the raid, the Raid Leader will roll “Need” on the item and place it in the Guild Vault.
• Pass if you are playing an alternate character while someone needs the item on their main character.
• Pass if you only want the item for an alternate specialization while someone else needs the item for a main specialization.
• Pass if you have won a roll while others have not (tradeskill items do not count).
• Pass on all Recipes, Patterns and Plans if you do not meet the minimum requirements and allow those with the proper profession and skill level to roll first (keep in mind that some patterns and plans make items that are BoP).
Some exceptions to the previous recommendations:
• Alternate characters may roll against a main character if the main character only needs the piece for an alternate set of gear and the alternate characters needs the piece for a main set of gear.
• If all players interested in an item have won something during the raid already, then all of them may roll for that item.
• If you have rolled unopposed on an item even though it was not an upgrade (i.e. it was something for an alternate set or for highly situational use) then the Raid Leader may allow you to roll on future drops as though you had not already won something.
Above all else, respect the Raid Leader's guidance. Raid leaders will help instruct the raid on those best suited to roll for the item. Any loot questions during a raid should go to your raid leader, however if possible save your questions until after the raid so you do not slow down its pace.
A collection of additional rules not covered in the previous sections, but still very important to raiding in The Tribe.
Swapping Talent Specializations During a Raid
A player may not swap talent specializations during a raid without the express consent of the Raid Leader.
Where to Get Raiding Help
Whether you want to be awarded your next rank or you simply want to be a better raider, the best place to get help is from your Class Champion and your class-specific forum on The Tribe’s website. These resources are here to coach you and make you better. If you are lacking gear, then most Tribe members will gladly help you by joining 5-man heroics and farmed raid content to help you get the gear you’re looking for – just ask!
How to Sponsor an Unofficial 5-Man or Raid
TPUGs (Tribe Pick-Up Groups) are unofficial groups and raids formed within the Tribe ranks. There is a specific forum on The Tribe website used for organizing 5-man instance runs and TPUG raids.  While they are not as closely regulated or monitored like official raids they should still adhere to a standard set of rules, listed below:
• If a Tribe member forms a Tribe-only or mixed-guild group, then the forming member gets to determine the rules of engagement for that group (strategy, loot rules, etc.). Other Tribe members must abide by the group leader's decisions and instructions. If a Tribe member is in a group and is uncomfortable with it in any way, then that member is strongly encouraged to leave the group. Remember that open communication is important here - don't be silent and assume when you can ask and know.
• TPUGs must not interfere with any current scheduled runs by either player or official. Players can share multiple times with other Players by working it out in advance.
• No TPUG should be scheduled for two hours before any scheduled run. These runs may run late, thus causing players to miss a scheduled run. You can still be considered a no-show if you are in another raid when a raid you signed up for begins to muster.
• No player may schedule a TPUG for unfarmed or scheduled farmed content without seeking approval from the Chieftess or the Chieftains first. 5-mans and TPUG status raids need no such approval.
• Tribe loot rules should apply as they do with official raids for the sake of consistency. Any loot decisions made on the run may be evaluated by the officers if complaints arise.
• Don't advertise a group or raid in guild/voice chat or on the forums unless you're willing to invite all the members of The Tribe who meet the minimum requirements for the group or raid. If you're going to pick and choose which guildmates you want to play with (a practice that is discouraged), then use more private means of communication.
• Groups led by Tribe members should be as open-minded and flexible as possible about group composition. Most groups will require a tank and a healer, but try not to exclude guildmates on the basis of their class if at all possible. It is understood that raids may have to be stricter about class balance in order to be successful.